flappy_bird

Flappy Bird - Crea un videojuego en una hora

Juan Gabriel Development, Online Courses Leave a Comment

versión de Flappy Bird para iOS utilizando la suite de desarrollo de Swift de Apple junto con la tecnología SpriteKit, ideal para crear juegos de forma rápida y divertida. ¿No puedes esperar a que te lo cuente? Accede al curso inmediatamente ¿Qué aprenderé construyendo el Flappy Bird? El juego incluirá pequeñas variantes de juego, como por ejemplo, aumentar la dificultad al estrechar el espacio entre

social-games

Social Games Discussion

Juan Gabriel Game Design Leave a Comment

teract with each other in games are important in today’s games. Games are still under evolution, especially social games. Inviting your friends, challenging people, sharing the wins and loses of the players, creating a community or a clan, embedding a chat... There are lots of techniques that developers do and they are doing really well afterwards. Let's read in this article ...

top-eleven-churn

Churn Rate improvement in Top Eleven

Juan Gabriel Data Scientist, Game Design Leave a Comment

king, telecommunications and gaming. When people think about churn, it is mostly about veteran or late churn, however, hardly anyone talks about early churn. In gaming, there are many definitions of early churn depending on the game or genre, but a general definition is that an early churner is a user who comes into your game, plays the game for ...

10 técnicas para enganchar el usuario

Juan Gabriel Data Scientist, Game Design Leave a Comment

me Design de PlaySpace nos explicará los métodos que utilizan grandes compañías y startups punteras para enganchar a los usuarios a sus juegos, así como los cambios clave en el Game design de los últimos años. En esta charla, se recorre el panorama de los últimos años en el mundo de los videojuegos observando técnicas que tanto indies como juegos triple A han ...

Increasing Engagement and Revenues in Social Casino

Juan Gabriel Data Scientist, Game Design, Mathematics, Statistics Leave a Comment

l Casino using Analytics (in english) Release date: February, 2014. Mark Robinson, CEO of GamesAnalytics (now Delta DNA), and Juan Gabriel Gomila, Data Scientist and Game Designer at Playspace.com, share their Practical Steps to Increasing Engagement and Revenues in Social Casino using Analytics in this presentation from the 4th Games Industry Analytics Forum in February 2014, celebrated at the  Mind Candy's bu

The many flavours of foreign culture in gaming

The many flavours of foreign culture in gaming

Juan Gabriel Game Design Leave a Comment

, foreigners know very little about us beside the usual Carnaval, Football, Caipirinha & Bossa Nova (ok, and big butts) cliches. Which is sad, as our myths and culture offer a refreshing change from done-to-death themes and settings we see in gaming. There is really lack of games making good use of our art, music, beliefs and folklore, of legends like ...

Candy Crush Saga by King.com

Candy Crush Saga - The keys to cheat the game

Juan Gabriel Game Design Leave a Comment

.  A breakdown of gameplay that diminishes the experience for everyone. Thinking of it this way, and defining it just as a 'violation of rules', is an unproductive way to think about cheating and its relationship to game design. Back in 2014, we started looking at Candy Crush Saga, the frighteningly successful 'casual' game. We did a little work interviewing players ...

Revenue and Engagement PlaySpace

Practical steps to increasing Engagement and Revenue in Social Casino using Analytics

space, share his Practical Steps to Increasing Engagement and Revenues in Social Casino using Analytics in this presentation from the Mallorca Game 2014. Look to how PlaySpace was able to target groups of players depending on their needs and improved their engagement and monetisation as well Boring? Try some free bitcoin casino games and win real money. Visit bitcoincasino.best for ...

Resident Evil

How to make your game longer

de los usuarios en los juegos. Algunas de las técnicas que explicaremos implican hacer que el usuario vuelva a contenido o niveles ya jugados incorporando cambios algorítmicos tales como incrementar su dificultad, handicaps, búsqueda de ítems específicos,... No siempre será tan sencillo como incrementar la dificultad del juego, si no dar el poder al usuario para que sea él mismo ...

Social-Media

The process of creating good KPIs (III)

btuvimos ya una lista bastante detallada de como podíamos obtener unos KPIs fiables y robustos a lo largo del tiempo. En esta última sección iremos mucho más allá: vamos a predecir los KPIs futuros en base a los eventos pasados para poder ver qué puntos de nuestro producto merecen ser mejorados (más inversión de marketing, mejora de la retención o el ...